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     WRE - Isuzu 4200R - Tsukuba - 17-01-12

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    RIP_PokerFace
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    PostSubject: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Wed Jan 11 2012, 16:33

    "Welsh Don's Birthday Special Race"

    Car - Isuzu 4200R

    Tuning Restrictions - Sports Soft tires - 480PP

    Track - Tsukuba

    Feature Race Duration - 35 Laps

    For the next event in the RIP diary, we celebrate a Welsh man's birthday in Japan, with a Japanese super car. Hop into the lounge early (around an hour or so prior to race start time) for tuning, practice and hot lapping. Races begin at 9:30pm eastern time.

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    RIP_Welsh_Don
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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Wed Jan 11 2012, 16:57

    .....and sadly the Welsh one can't make it as he'll be playing football, oops I mean 'Soccer' that night Sad

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Thu Jan 12 2012, 05:03

    Dang, you couldn't get out of it eh? Well if you want we can get together on your birthday (Thursday right?) and do something. Up to you my friend.

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Sun Jan 15 2012, 04:45

    After running a number of laps with Dead and RD, we found a good time to be just over 1 minute. Car feels good, just have to drive it well, lol.

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Sun Jan 15 2012, 09:13

    Drive it well is the key Laughing Easy on the gas when exit out of corners. A little more weight in the back seems better for me.

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Sun Jan 15 2012, 12:34

    Best lap I did in 35 laps by myself was 1.02...most were 1.04...and tires ran close to the end but never took any.
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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Sun Jan 15 2012, 13:59

    That's great TG clap

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Sun Jan 15 2012, 21:29

    The lap times definetely fall off as the race I did went on. But was happy I made it on a set of tires! Just like you said...easy off the turns, easy on the gas, you might just have the tires at the end.
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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Mon Jan 16 2012, 05:59

    I found lowering the front and raising the rear (ride height) helped this. Also decreasing accel & initial torque in the differential.

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Mon Jan 16 2012, 07:21

    I'll open my lobby tonight around 9est for a couple hours of practice runs if anyone is intrested.

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Mon Jan 16 2012, 10:18

    I have my difrential set low.

    I'll look for you tonight Dead

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Mon Jan 16 2012, 11:34

    Just a heads up......

    We all know that online racing has been glitchy since the last update. It's been so bad that we have limited public rooms to 12 drivers and that seemed to work.

    We thought this problem only affected oval racing since the cars run so close. But some members of GTPlanet did some testing and found a significant bug on road courses with more than 12 drivers in a room.

    Not only was there the glitch problem, there is lap timing problems that affect wheel users.

    Bottom line is...

    We can't have more than 12 drivers in a room for the WRE.


    (Reposted from GTPlanet)

    Reports have been surfacing the past few weeks of a glitch that dramatically affects online play in Gran Turismo 5.

    The glitch manifests as a marked increase in player lag, profound changes to the simulation physics and a significant change in lap times – even increasing the lap times with reference to an external stopwatch. Though some GT5 players have noticed a similar but less extensive effect before, the issue seems to have become more prevalent, perhaps even ubiquitous, since the most recent update and many online leagues including GTPlanet’s own Weekly Race Series (WRS) have been significantly affected by it.

    Our forums have brimmed with members seeking to better understand this bug, and have provided evidence for situations that can prompt the glitch to occur. GTPlanet staff and WRS members have also been testing and gathering further evidence to help players avoid encountering it.

    The bug itself affects only online racing, with free practice seemingly unaffected, and seems centred around simultaneous information loads – the more information is being processed by the console or network at once, the more marked the effect of the bug. This includes USB peripherals like headsets and driving wheels, the number of players in a lobby and whether the player is in traffic or running in clean air. GTPlanet’s own tests revealed the following results:

    Free practice with 14 drivers using whatever peripherals they chose:
    Consistent lap times and physics; Game clock consistent with external stopwatch. (See Video)
    Racing with 13 drivers using whatever peripherals they chose:
    Significant changes in driving physics and speeds; Significant player lag; Game clock up to 10% slower than external stopwatch; Traffic dependant. (See Video)
    Racing with 13 drivers with headsets and mics turned off or disabled:
    Marked changes in driving physics and speeds; Marked player lag; Game clock up to 5% slower than external stopwatch; Traffic dependant. (See Video)
    Racing with 13 drivers with headsets/mics off and wheels unplugged – gamepad only:
    Consistent lap times and physics; Game clock consistent with external stopwatch.
    Racing with 12 drivers using whatever peripherals they chose:
    Consistent lap times and physics; Game clock consistent with external stopwatch.
    The GTPlanet staff test involved a run at Daytona of multiple laps in identical cars to remove driver skill and performance as far as is possible from the equation.

    Users in our forums have also collected some valuable data which indicates this issue has actually existed for quite some time. The following chart was compiled by “MGR” after reviewing replays from an online race held back in June of 2011, and clearly illustrates the correlation between the number of participants and the clock’s inaccuracy.



    “Filip_Ovik” has also shared a video that demonstrates the issue, which begins at the exact start of a lap around the Nurburgring Nordschleife in an online race. If you compare the YouTube player’s time stamp with the lap timer shown in the game, you’ll quickly notice the discrepancy. By the end of the lap, there’s a difference of 33.489 seconds.

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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Mon Jan 16 2012, 12:48

    I'll look out for you later too DMH! Blackjack...I saw the same thing at GTPlanet....watched the vid too. Hopefully Polophony fixes it.
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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Mon Jan 16 2012, 13:48

    My only reservation with their research and findings is that those tests were conducted with boost on high. Every room that i run in, basically everything is turned off and ive never had any problems, i only knew about this issue from reading gtplanet, but never experienced it myself. In my opinion it would've made more sense to conduct those tests with boost OFF, because of course the time & clock timer would be an issue with boost on.
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    PostSubject: Re: WRE - Isuzu 4200R - Tsukuba - 17-01-12   Mon Jan 16 2012, 14:27

    I noticed that too Joker. Running with boost would affect the times. Who knows why they tested it that way. However, rooms with more the 12 drivers do have a significant problems.

    When we ran the '69 Camaros at DSS, I had a race where my car was 6 seconds slower than in practice. That was in a full room. Once we split rooms, the problem was gone.

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